Full Feature List
20 inputs. Unlimited commands. Total control.
12 facial gestures, 4 head directions, Point Tracker, Gesture Chains, Morse Chains, and Xbox controller emulation. Here's everything FaceCommand can do.
See It In Action
FaceCommand demo by its creator
Core Inputs
12 Distinct Facial Gestures
Each gesture has its own configurable trigger threshold, sensitivity, and deadzone.
| Gesture | Notes | Trigger Modes |
|---|---|---|
| Eyebrow raise (both) | Works independently from left and right | Single press Hold Toggle Analog |
| Right eyebrow raise | Independent from both-eyebrow raise | Single press Hold Toggle Analog |
| Left eyebrow raise | Independent from both-eyebrow raise | Single press Hold Toggle Analog |
| Brow furrow | Distinct from eyebrow raises | Single press Hold Toggle Analog |
| Blink (both eyes) | Both eyes simultaneously | Single press Hold Toggle Analog |
| Wink right | Independent right eye | Single press Hold Toggle Analog |
| Wink left | Independent left eye | Single press Hold Toggle Analog |
| Smile | Full smile | Single press Hold Toggle Analog |
| Open mouth | Jaw movement | Single press Hold Toggle Analog |
| Pucker | Lips forward | Single press Hold Toggle Analog |
| Smirk right | Right-side smile | Single press Hold Toggle Analog |
| Smirk left | Left-side smile | Single press Hold Toggle Analog |
Head Look: 4 Directions
| Direction | Function |
|---|---|
| Look up | Triggers assigned action when head tilts up past threshold |
| Look down | Triggers assigned action when head tilts down past threshold |
| Look left | Triggers assigned action when head turns left past threshold |
| Look right | Triggers assigned action when head turns right past threshold |
Point Tracker: 4-Axis Analog
Accurate X and Y axis analog control that works concurrently with all other gestures. Provides smooth, continuous movement based on head position.
- Compatible with all trigger action types
- Works simultaneously alongside Gesture Chains and Morse Chains
- Ideal for gaming: analog stick control without hardware
- Cursor control via Point Tracker currently in development
What Each Gesture Can Do
Map any gesture to any action
Every gesture and every Chain can trigger virtually any computer action.
Key Presses & Macros
Single keys, keyboard shortcuts, or multi-key macros combining any number of key presses and mouse actions in sequence.
Mouse Functions
Left click, double click, right click, and scroll, all mappable to any gesture without touching the mouse.
Xbox Controller Emulation
Full Xbox controller button mapping including analog stick emulation and trigger emulation. Play games with your face.
System Commands
Command-line (CMD) commands and program launches. Map a gesture to open any app or run any script.
Display Text
Show custom text on screen with a gesture. Useful for quick communication, status messages, or visual feedback.
Send Emails
Trigger an email send with a gesture, with pre-configured recipient, subject, and body. Useful for quick check-ins, alerts, or one-tap requests for help.
Trigger Modes
Four ways to fire each gesture
Each gesture supports four trigger modes so you control exactly how and when it fires.
Single Press
One activation per gesture. Like tapping a key. Fires once each time the gesture is detected.
Hold
Action fires continuously while the gesture is held.
Toggle
First gesture activates, second deactivates. Like caps lock: the command stays on until you gesture again.
Analog
Continuous proportional output based on gesture intensity. Designed for Xbox controller emulation and the Point Tracker.
Gesture Chains
Combo moves for your face
Gesture Chains let you sequence multiple gestures to trigger a single command or macro, like combo moves in a fighting game.
- → Expand available commands far beyond the base 12 gestures
- → Eliminate accidental triggers of critical commands by requiring deliberate sequences
- → Create context-specific control schemes for different applications
Example Gesture Chain
Any gesture combination. Any command. No accidental triggers.
Morse Chains
Unlimited commands from a single gesture
Morse Chains use short and long holds of a single gesture to trigger an unlimited number of distinct commands. Like Morse code, but with your face.
This is especially powerful for users who can only reliably control one or two gestures. They still get access to a full command vocabulary.
Fine-Tuning
Global Settings
System-wide controls that apply across all gestures, giving you precise calibration for your unique facial range of motion.
Hold Time for Trigger
How long a gesture must be held before it activates. Prevents micro-expressions from firing accidentally.
Cooldown
Minimum time between successive activations of the same gesture. Prevents rapid unintended repeat triggers.
Smoothing
Reduces noise and jitter in gesture detection. Especially useful for analog control and Point Tracker stability.
Head Tilt Compensation
Adjusts for head orientation changes so gestures trigger consistently even when you shift positions. (In development)
Additional Features
More control, your way
System Toggle
Any gesture or Chain can be set to turn the system on and off. Instantly pause and resume FaceCommand without touching your keyboard. Useful when switching tasks or taking breaks.
Profile Export & Import
Save and load complete gesture configurations. Share profiles with other users or switch between setups for different applications.
Transparency
What we're still improving
FaceCommand is actively in development. Here's what's working and what's still being refined. No sugar-coating.
- Some crosstalk exists between gestures that move similar facial muscles, especially during head movement. This is being improved with better head orientation compensation and sensitivity controls.
- Head tilt compensation is in development.
- Head Cursor has issues with the legacy Windows On Screen Keyboard that will be fixed soon. The new Touch Keyboard works well in the meantime.
Release Notes
Latest version: 1.5.3
What's new in the most recent FaceCommand release.
v1.5.3
- + Added Profile Swap. Add your exported profiles to a rotation on the Settings page, then step through them with the arrows in the bottom bar or hands-free with the Swap Profile (next and previous) actions. A swap changes your bindings without restarting the camera or disconnecting the motion sensor, and can show the new profile’s name on screen.
- ✓ Tilt compensation is now automatic. Gestures are measured relative to your head, so they work at whatever angle you sit, and tilting, nodding or turning your head no longer sets them off. The Tilt Compensation slider has been removed.
- ✓ Crosstalk between gestures has been minimized.
v1.5.2
Performance
- ✓ Fixed the frame rate collapsing while the window is minimized. FaceCommand now opts out of Windows 11 background throttling and holds 1 ms timer resolution.
- ✓ Moved input injection onto its own worker thread with load shedding, so a slow action (launching a program, sending email) can no longer stall gesture detection, and a backlog is dropped rather than replayed late.
- ✓ Moved cursor motion onto dedicated threads, so head-cursor and directional mouse movement stay smooth independently of frame delivery.
- ✓ Capped the camera preview at roughly 30 fps and repainted it separately from detection. Every delivered frame still runs the trigger path; only the picture yields.
- ✓ Smoothed landmarks with a One Euro filter. The live readings, mouse-remap and chain-progress scans now rebuild only when something actually changes, cutting per-frame work.
Stability
- ✓ Fixed unhandled exceptions disappearing with the window. Exceptions on any thread are now written to a crash file and shown in a dialog, and a single-instance guard keeps two copies from fighting over the camera.
- ✓ Tracked every injected key, mouse button and gamepad button and released them on exit, on disable and on error, so nothing can be left held down.
- ✓ Added camera self-recovery. The camera reopens itself (up to four attempts) after a dropout, and capture faults are reported once with repeats folded in rather than flooding the log.
- + Added an in-app Debug Log capturing launch, camera and Bluetooth diagnostics, with Copy and Clear buttons and a rotating file mirror so a long session’s earliest lines survive.
- + Added warnings when FaceCommand is launched outside the bundled interpreter or without administrator rights, the two conditions that silently disable features.
Interface
- ✓ Reorganized the app into a tabbed workspace (Gestures, Chains, Point Tracker, Head Cursor, Dwell Click, Modifier, Motion, Buttons, plus Logs and Settings), so no module needs scrolling to reach. Each tab carries its module’s color and lights a dot while that module is running.
- ✓ Kept a module’s settings on screen when it is switched off, dimmed rather than hidden, so they can be read before deciding to turn it on.
- + Added a sidebar cursor readout showing which pointing module is live, the cursor position and dwell progress. Live readings are filtered to enabled gestures, the last action is pinned, and the full history and diagnostics moved to the Logs tab.
- ✓ Collapsed zoom and pan and the camera settings into two buttons, freeing most of the sidebar.
- + Added a text size control in the header (9–24 px), saved with the profile.
- ✓ Enlarged sliders, step buttons and control labels throughout.
- ✓ Moved Dwell Click’s hands-free ring to a panel of its own. The Dwell Click tab is now a second dwell target charging the same timer.
Experimental
- + Added initial support for the MbientLab MetaMotionS+ motion sensor over Bluetooth LE. Worn on a hat brim or headband, it adds six head-motion gestures (nod up and down, turn left and right, tilt left and right) plus the board’s own button, each with a full action card, running alongside the camera gestures rather than replacing them.
- + Added per-axis learning from a short sweep, so mounting orientation does not matter, and axes can be flipped or re-centered at any time. Battery level, haptic feedback and a connection watchdog are included.
-
!
Still experimental: it needs the optional
bleaklibrary, supports one device, and auto-connect at launch is deliberately disabled while a mid-session dropout is investigated. The last device is remembered, so reconnecting is a single Connect click.
v1.5.1
- ✓ Fixed face tracking dropping in and out at steep head angles (for example, looking down toward an on-screen keyboard near the bottom of the screen, where partly closed eyes were misread as a lost face). The landmarker now runs in video tracking mode instead of detecting each frame independently, so brief eye occlusion or off-axis poses no longer cause flicker.
- ✓ Made all readings noticeably steadier and more accurate, since landmarks now refine from the previous frame rather than being re-solved cold each frame.
v1.5.0
- + Added Buttons Overlay. When enabled it shows always-on-top, clickable buttons on top of other applications, each emitting a keyboard key (selected by pressing it, including F13–F24) or a gamepad button (selected from a dropdown). Output is hold capable: a quick click taps, and holding the click holds the key or button down until release. Each button is repositioned by pressing and holding its bottom-right grip for one second, then dragging and releasing. The module has size and opacity sliders, and every button's position is saved per profile. The overlay windows are clickable but non-activating, so they never steal focus from the app underneath and the synthesized input lands wherever the user is pointing.
- + Added Modifier module. While the configured Modifier source (a gesture, a keyboard key or chord, or a mouse button including X1 and X2) is held, each Alter row substitutes a different trigger action for its chosen target. Targets cover every gesture, every point tracker axis output, and the physical mouse buttons (left, right, middle, X1, and X2).
v1.4.4
- + Added F13–F24 keys as bindable key outputs (selectable from a dropdown in the key field, since these keys have no physical equivalent to press)
- + Added a dwell-to-enable target on the Dwell Click card (hold the cursor on the ring beside the enable toggle for 1.5 seconds to turn dwell clicking on or off hands-free)
- + Added a Wait for Timeout option to gesture chains (defers firing until the step timeout elapses, then fires the longest completed chain, so a longer chain such as brow raise plus right smirk plus right smirk can override a shorter prefix chain such as brow raise plus right smirk without the shorter one firing first)
- ✓ Fixed the head cursor replaying buffered motion after the window was minimized or lost focus
- ✓ Fixed a window hang when a hold-mode click was held on the FaceCommand window itself
- ✓ Fixed head cursor latency by always tracking the most recent camera frame
v1.4.3
- + Added Toggle Dwell Click trigger action (turn the Dwell Click module on or off from any gesture, gesture chain, or morse pattern)
- ✓ UI improvements
v1.4.2
- + Added Alt+Tab trigger
- + Added Head Cursor module (independent head-motion cursor control with a Set Tracking Region box)
- + Added Dwell Click module (left, right, double, middle click; dwell-time and move-tolerance sliders)
- + Added Mouse Left/Right/Up/Down trigger actions with a cursor move-speed slider
- + Added Weight slider to the gamepad axis and Point Tracker axis panels (nonlinear response shaping)
- + Added Task Manager trigger action
v1.4.1
- + Added in-app updates functionality
- + Added email sending as a trigger action
- + Added Alt+Tab trigger
- ✓ Fixed webcam list display
System Requirements
Works with what you have
Operating System
Windows 10 or Windows 11
Webcam
Any USB or built-in webcam (720p minimum recommended)
Processor
Intel i5 or equivalent (or better)
Internet
No internet connection required after activation. Fully offline.
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