20 inputs. Unlimited commands. Total control.

12 facial gestures, 4 head directions, Point Tracker, Gesture Chains, Morse Chains, and Xbox controller emulation. Here's everything FaceCommand can do.

Built for people with ALS, SMA (Spinal Muscular Atrophy), spinal cord injuries, cerebral palsy, muscular dystrophy, and anyone who needs hands-free control.

FaceCommand demo by its creator

12 Distinct Facial Gestures

Each gesture has its own configurable trigger threshold, sensitivity, and deadzone.

The 12 facial gestures, with notes on how each works and the trigger modes each supports.
Gesture Notes Trigger Modes
Eyebrow raise (both)Works independently from left and rightSingle press Hold Toggle Analog
Right eyebrow raiseIndependent from both-eyebrow raiseSingle press Hold Toggle Analog
Left eyebrow raiseIndependent from both-eyebrow raiseSingle press Hold Toggle Analog
Brow furrowDistinct from eyebrow raisesSingle press Hold Toggle Analog
Blink (both eyes)Both eyes simultaneouslySingle press Hold Toggle Analog
Wink rightIndependent right eyeSingle press Hold Toggle Analog
Wink leftIndependent left eyeSingle press Hold Toggle Analog
SmileFull smileSingle press Hold Toggle Analog
Open mouthJaw movementSingle press Hold Toggle Analog
PuckerLips forwardSingle press Hold Toggle Analog
Smirk rightRight-side smileSingle press Hold Toggle Analog
Smirk leftLeft-side smileSingle press Hold Toggle Analog

Head Look: 4 Directions

The four head-look directions and the function each triggers.
Direction Function
Look upTriggers assigned action when head tilts up past threshold
Look downTriggers assigned action when head tilts down past threshold
Look leftTriggers assigned action when head turns left past threshold
Look rightTriggers assigned action when head turns right past threshold

Point Tracker: 4-Axis Analog

Accurate X and Y axis analog control that works concurrently with all other gestures. Provides smooth, continuous movement based on head position.

  • Compatible with all trigger action types
  • Works simultaneously alongside Gesture Chains and Morse Chains
  • Ideal for gaming: analog stick control without hardware
  • Cursor control via Point Tracker currently in development

Map any gesture to any action

Every gesture and every Chain can trigger virtually any computer action.

Key Presses & Macros

Single keys, keyboard shortcuts, or multi-key macros combining any number of key presses and mouse actions in sequence.

Mouse Functions

Left click, double click, right click, and scroll, all mappable to any gesture without touching the mouse.

Xbox Controller Emulation

Full Xbox controller button mapping including analog stick emulation and trigger emulation. Play games with your face.

System Commands

Command-line (CMD) commands and program launches. Map a gesture to open any app or run any script.

Display Text

Show custom text on screen with a gesture. Useful for quick communication, status messages, or visual feedback.

Send Emails

Trigger an email send with a gesture, with pre-configured recipient, subject, and body. Useful for quick check-ins, alerts, or one-tap requests for help.

Four ways to fire each gesture

Each gesture supports four trigger modes so you control exactly how and when it fires.

Single Press

One activation per gesture. Like tapping a key. Fires once each time the gesture is detected.

Hold

Action fires continuously while the gesture is held.

Toggle

First gesture activates, second deactivates. Like caps lock: the command stays on until you gesture again.

Analog

Continuous proportional output based on gesture intensity. Designed for Xbox controller emulation and the Point Tracker.

Combo moves for your face

Gesture Chains let you sequence multiple gestures to trigger a single command or macro, like combo moves in a fighting game.

  • → Expand available commands far beyond the base 12 gestures
  • → Eliminate accidental triggers of critical commands by requiring deliberate sequences
  • → Create context-specific control schemes for different applications

Example Gesture Chain

Raise both brows → Open mouth
= Launch browser (or any command you assign)

Any gesture combination. Any command. No accidental triggers.

Morse Chain Example: Smile gesture
→ short · short · long = open browser
→ short = left click
→ long = right click
→ short · long = alt+tab
Unlimited distinct commands from a single gesture.

Unlimited commands from a single gesture

Morse Chains use short and long holds of a single gesture to trigger an unlimited number of distinct commands. Like Morse code, but with your face.

This is especially powerful for users who can only reliably control one or two gestures. They still get access to a full command vocabulary.

Global Settings

System-wide controls that apply across all gestures, giving you precise calibration for your unique facial range of motion.

Hold Time for Trigger

How long a gesture must be held before it activates. Prevents micro-expressions from firing accidentally.

Cooldown

Minimum time between successive activations of the same gesture. Prevents rapid unintended repeat triggers.

Smoothing

Reduces noise and jitter in gesture detection. Especially useful for analog control and Point Tracker stability.

Head Tilt Compensation

Adjusts for head orientation changes so gestures trigger consistently even when you shift positions. (In development)

More control, your way

System Toggle

Any gesture or Chain can be set to turn the system on and off. Instantly pause and resume FaceCommand without touching your keyboard. Useful when switching tasks or taking breaks.

Profile Export & Import

Save and load complete gesture configurations. Share profiles with other users or switch between setups for different applications.

What we're still improving

FaceCommand is actively in development. Here's what's working and what's still being refined. No sugar-coating.

  • Some crosstalk exists between gestures that move similar facial muscles, especially during head movement. This is being improved with better head orientation compensation and sensitivity controls.
  • Head tilt compensation is in development.
  • Head Cursor has issues with the legacy Windows On Screen Keyboard that will be fixed soon. The new Touch Keyboard works well in the meantime.
Even with a few gestures, full computer control is possible through Gesture Chains and Morse Chains.

Latest version: 1.5.3

What's new in the most recent FaceCommand release.

v1.5.3

  • + Added Profile Swap. Add your exported profiles to a rotation on the Settings page, then step through them with the arrows in the bottom bar or hands-free with the Swap Profile (next and previous) actions. A swap changes your bindings without restarting the camera or disconnecting the motion sensor, and can show the new profile’s name on screen.
  • ✓ Tilt compensation is now automatic. Gestures are measured relative to your head, so they work at whatever angle you sit, and tilting, nodding or turning your head no longer sets them off. The Tilt Compensation slider has been removed.
  • ✓ Crosstalk between gestures has been minimized.

v1.5.2

Performance

  • ✓ Fixed the frame rate collapsing while the window is minimized. FaceCommand now opts out of Windows 11 background throttling and holds 1 ms timer resolution.
  • ✓ Moved input injection onto its own worker thread with load shedding, so a slow action (launching a program, sending email) can no longer stall gesture detection, and a backlog is dropped rather than replayed late.
  • ✓ Moved cursor motion onto dedicated threads, so head-cursor and directional mouse movement stay smooth independently of frame delivery.
  • ✓ Capped the camera preview at roughly 30 fps and repainted it separately from detection. Every delivered frame still runs the trigger path; only the picture yields.
  • ✓ Smoothed landmarks with a One Euro filter. The live readings, mouse-remap and chain-progress scans now rebuild only when something actually changes, cutting per-frame work.

Stability

  • ✓ Fixed unhandled exceptions disappearing with the window. Exceptions on any thread are now written to a crash file and shown in a dialog, and a single-instance guard keeps two copies from fighting over the camera.
  • ✓ Tracked every injected key, mouse button and gamepad button and released them on exit, on disable and on error, so nothing can be left held down.
  • ✓ Added camera self-recovery. The camera reopens itself (up to four attempts) after a dropout, and capture faults are reported once with repeats folded in rather than flooding the log.
  • + Added an in-app Debug Log capturing launch, camera and Bluetooth diagnostics, with Copy and Clear buttons and a rotating file mirror so a long session’s earliest lines survive.
  • + Added warnings when FaceCommand is launched outside the bundled interpreter or without administrator rights, the two conditions that silently disable features.

Interface

  • ✓ Reorganized the app into a tabbed workspace (Gestures, Chains, Point Tracker, Head Cursor, Dwell Click, Modifier, Motion, Buttons, plus Logs and Settings), so no module needs scrolling to reach. Each tab carries its module’s color and lights a dot while that module is running.
  • ✓ Kept a module’s settings on screen when it is switched off, dimmed rather than hidden, so they can be read before deciding to turn it on.
  • + Added a sidebar cursor readout showing which pointing module is live, the cursor position and dwell progress. Live readings are filtered to enabled gestures, the last action is pinned, and the full history and diagnostics moved to the Logs tab.
  • ✓ Collapsed zoom and pan and the camera settings into two buttons, freeing most of the sidebar.
  • + Added a text size control in the header (9–24 px), saved with the profile.
  • ✓ Enlarged sliders, step buttons and control labels throughout.
  • ✓ Moved Dwell Click’s hands-free ring to a panel of its own. The Dwell Click tab is now a second dwell target charging the same timer.

Experimental

  • + Added initial support for the MbientLab MetaMotionS+ motion sensor over Bluetooth LE. Worn on a hat brim or headband, it adds six head-motion gestures (nod up and down, turn left and right, tilt left and right) plus the board’s own button, each with a full action card, running alongside the camera gestures rather than replacing them.
  • + Added per-axis learning from a short sweep, so mounting orientation does not matter, and axes can be flipped or re-centered at any time. Battery level, haptic feedback and a connection watchdog are included.
  • ! Still experimental: it needs the optional bleak library, supports one device, and auto-connect at launch is deliberately disabled while a mid-session dropout is investigated. The last device is remembered, so reconnecting is a single Connect click.

v1.5.1

  • ✓ Fixed face tracking dropping in and out at steep head angles (for example, looking down toward an on-screen keyboard near the bottom of the screen, where partly closed eyes were misread as a lost face). The landmarker now runs in video tracking mode instead of detecting each frame independently, so brief eye occlusion or off-axis poses no longer cause flicker.
  • ✓ Made all readings noticeably steadier and more accurate, since landmarks now refine from the previous frame rather than being re-solved cold each frame.

v1.5.0

  • + Added Buttons Overlay. When enabled it shows always-on-top, clickable buttons on top of other applications, each emitting a keyboard key (selected by pressing it, including F13–F24) or a gamepad button (selected from a dropdown). Output is hold capable: a quick click taps, and holding the click holds the key or button down until release. Each button is repositioned by pressing and holding its bottom-right grip for one second, then dragging and releasing. The module has size and opacity sliders, and every button's position is saved per profile. The overlay windows are clickable but non-activating, so they never steal focus from the app underneath and the synthesized input lands wherever the user is pointing.
  • + Added Modifier module. While the configured Modifier source (a gesture, a keyboard key or chord, or a mouse button including X1 and X2) is held, each Alter row substitutes a different trigger action for its chosen target. Targets cover every gesture, every point tracker axis output, and the physical mouse buttons (left, right, middle, X1, and X2).

v1.4.4

  • + Added F13–F24 keys as bindable key outputs (selectable from a dropdown in the key field, since these keys have no physical equivalent to press)
  • + Added a dwell-to-enable target on the Dwell Click card (hold the cursor on the ring beside the enable toggle for 1.5 seconds to turn dwell clicking on or off hands-free)
  • + Added a Wait for Timeout option to gesture chains (defers firing until the step timeout elapses, then fires the longest completed chain, so a longer chain such as brow raise plus right smirk plus right smirk can override a shorter prefix chain such as brow raise plus right smirk without the shorter one firing first)
  • ✓ Fixed the head cursor replaying buffered motion after the window was minimized or lost focus
  • ✓ Fixed a window hang when a hold-mode click was held on the FaceCommand window itself
  • ✓ Fixed head cursor latency by always tracking the most recent camera frame

v1.4.3

  • + Added Toggle Dwell Click trigger action (turn the Dwell Click module on or off from any gesture, gesture chain, or morse pattern)
  • ✓ UI improvements

v1.4.2

  • + Added Alt+Tab trigger
  • + Added Head Cursor module (independent head-motion cursor control with a Set Tracking Region box)
  • + Added Dwell Click module (left, right, double, middle click; dwell-time and move-tolerance sliders)
  • + Added Mouse Left/Right/Up/Down trigger actions with a cursor move-speed slider
  • + Added Weight slider to the gamepad axis and Point Tracker axis panels (nonlinear response shaping)
  • + Added Task Manager trigger action

v1.4.1

  • + Added in-app updates functionality
  • + Added email sending as a trigger action
  • + Added Alt+Tab trigger
  • ✓ Fixed webcam list display

Works with what you have

🖥️

Operating System

Windows 10 or Windows 11

📷

Webcam

Any USB or built-in webcam (720p minimum recommended)

⚙️

Processor

Intel i5 or equivalent (or better)

🌐

Internet

No internet connection required after activation. Fully offline.

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